Maybe you’ve run into me on various RPG forums, I go by the name of “grubman” there…or then again, maybe you’ve never heard of me. Not like I’m famous or anything!
What you’ve found is a little website I’ve developed to share some of the RPG stuff I’ve developed over the years. There are some fully fleshed out games here, some adventures, and some miscellaneous stuff I hope you might find useful.
I tried my hand at publishing, and currently have two RPGs in print through other publishers. If you like the kind of stuff I do, please check out these much more developed games at the sites listed below.
The rest of this site is devoted to FREE stuff (but please, respect any copyright, OGL license, or Creative Commons license attached to the works here) and my own personal vanity blogs. Hopefully you will find something useful or entertaining here.
Thanks for stopping by!
The galaxy needs X-plorers!
In the year 2,222 AD Earth, Venus, and Mars are united under one government, the United Corporate Nations (UCN). The UCN is a political engine composed of representatives of thousands of powerful corporations.
Far beyond our solar system lies the “Reaches”, a densely packed cluster of stars, many with habitable worlds very similar to Earth. The UCN is looking for both habitable planets and those ripe for resource exploitation.
Such a vast and new galaxy breeds nothing but trouble. Who better to handle such trouble but the galactic troubleshooters…X-plorers
X-plorers is a “what if?” game. In this case, what if the fathers of the role playing hobby were more into science fiction than fantasy when they wrote that first set of official rules back in 1974? What if that game was about humans expanding and exploring their universe, instead of delving into deep dungeons to kill monsters to earn treasure? These are the questions X-plorers attempts to answer.
Check Out Brave Halfling Publishing for X-plorers and more old school goodness!
Wild West Cinema is the RPG of Wild West action... cinema style! Focusing less on historical accuracy, WWC aims to emulate the style of action found in the movies. Realism isn't completely disregarded, but the rules allow the characters to be daring, perform larger than life feats, make things happen and live long enough to ride off into the sunset as the credits roll. The players are the stars of all those spaghetti westerns and dime novels in a Wild West world you create.
So, pull on those boots, don that hat and mount that horse. It's time to ride!
Check Out Spectrum Games Publisher of WWC and other great games like Cartoon Action Hour & Slasher Flick!
This is a role playing game to support the solving of supernatural mysteries and the hunting of paranormal creatures in our modern world in the tradition of episodic TV shows. Each adventure should be considered an episode, while the overall campaign is the “season”, ending with the season finale, of course.
Characters take on the role of “hunters”, people who know the truth and have given up their normal lives to find and stop preternatural and paranormal creatures and save as many people as they can.
Download the Beta Rules FREE here:
Zodia Sunset is a game designed to facilitate anime mecha role playing adventures.
Zodia Sunset tries to do something a little different than most games that deal with mech. The difference here is that mecha combat isn’t about building a mecha piece by piece and then using miniatures and a battle-mat to fight out battles.
The mecha battles in Zodia Sunset are certainly important, but the outcome isn’t determined as much by tactical decisions as it is by dramatic decisions and role playing. This game is an attempt to keep the role playing going when the mecha combat starts, not to facilitate a shift from role playing to miniature wargaming.
This game will involve the story interactive story that the players and the game master create. The ultimate goal here is to have an enjoyable experience that feels like a unique anime series with the player characters as the starts of the show. This story should be filled with drama, large and small decisions, and conflicts.
The rules are very fast and loose. They are designed to spend as little time as possible on game mechanics, and as much time as possible on story telling, role playing, and character personality development.
Download the Beta Rules FREE Here