
The galaxy needs X-plorers!
In the year 2,222 AD Earth, Venus, and Mars are united under one government, the United Corporate Nations (UCN). The UCN is a political engine composed of representatives of thousands of powerful corporations.
Far beyond our solar system lies the “Reaches”, a densely packed cluster of stars, many with habitable worlds very similar to Earth. The UCN is looking for both habitable planets and those ripe for resource exploitation.
Such a vast and new galaxy breeds nothing but trouble. Who better to handle such trouble but the galactic troubleshooters…X-plorers
X-plorers is a “what if?” game. In this case, what if the fathers of the role playing hobby were more into science fiction than fantasy when they wrote that first set of official rules back in 1974? What if that game was about humans expanding and exploring their universe, instead of delving into deep dungeons to kill monsters to earn treasure? These are the questions X-plorers attempts to answer.
Avaliable from Grey Area Games Lulu Store: http://stores.lulu.com/grubman
Attention All X-Plorers!
Exploring dangerous worlds and solving impossible conundrums is hard enough. Imagine doing it without all the best, up to date information.
Don’t be left out in the cold of space! Don’t miss a single issue of Galactic Troubleshooter, the official quarterly X-plorers RPG supplement from Grey Area Games.
Each issue will include information on a new corporation the PCs may work for…or against, new optional rules you may want to include in your next game, planets and creatures of the reaches, and finally a full mission to send intrepid X-plorer teams on.
Avaliable quarterly from Grey Area Games